Real-time WebSocket architecture built for concurrent multiplayer sessions. Not a demo. Not a toy. A production poker engine with 7 game variants, tournaments, bots, payments, and a 35-page admin panel.
A complete production poker script — not a front-end mockup. Server-authoritative logic, WebSocket communication, and a full admin backend.
Sub-200ms action latency via Socket.IO. Every player action is server-validated and broadcast in real time. Redis pub/sub for horizontal scaling.
Texas Hold'em, Omaha PLO, Omaha Hi-Lo, Short Deck 6+, 7-Card Stud, and Mixed Games. No-Limit, Pot-Limit, and Fixed-Limit structures.
Multi-table tournaments, Sit & Go, and Satellites with auto-balancing, guaranteed prize pools, rebuy, and up to 50 payout positions.
Keep multiplayer tables active 24/7. 6 strategy profiles, 5 difficulty levels, position-aware decisions with human-like timing variance.
Real-time revenue dashboards, user management, financial analytics, 10-level affiliates, email campaigns, and 21 feature toggles.
Stripe (cards & bank), Coinpayments (BTC, ETH), 9 currencies, 4-tier KYC, full AML/fraud detection. Real money ready from day one.
CSPRNG-seeded Fisher-Yates shuffle. Server-authoritative — no client can influence the deck. Same standard used by licensed poker rooms.
Single-command deployment via Docker Compose. PostgreSQL, Redis, Nginx with SSL. Production-ready with health probes and auto-backups.
10-state FSM, mutex-protected concurrent actions, automatic side pots. Designed from the ground up for real multiplayer gameplay, not bolted on.
Every variant supports real-time multiplayer with WebSocket communication, server-side validation, and proper hand evaluation. Not a single-player demo with multiplayer bolted on.
Monitor every active multiplayer session, track revenue in real time, manage players, run compliance checks, and send marketing emails — all from one dashboard.
Real operators. Real multiplayer traffic.
"We stress-tested with 180 concurrent players across 22 tables and the WebSocket engine didn't flinch. Sub-200ms latency, zero dropped connections. This is the multiplayer poker script we spent 6 months trying to find."
"The difference between this and every other poker script is the multiplayer architecture. It's server-authoritative from the ground up — not a PHP script with AJAX polling pretending to be real-time. Our players notice the difference immediately."
"Bot players were the unlock for us. Empty tables kill a multiplayer poker room before it starts. With 6 bot strategies running, our tables always have action. New players sit down and start playing immediately."
Annual license. Self-hosted on your server. No hidden costs, no revenue share — ever.
💳 Secure checkout via Stripe • Crypto payment available on request
Real-time WebSocket gameplay. 200-player capacity. 7 game variants. Production-tested and ready to deploy.
✓ Self-hosted • ✓ No revenue share • ✓ 8,400+ tests
Questions about the multiplayer poker script? We reply fast.